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Modeling
4 Categories of Face Topology in Anime 3D Model
I currently think that facial topology in Anime CG can be classified into four basic concepts, which I introduce in this article. -
Management
Tips for Successful Indipendent Anime Film
In the Japanese Anime industry, there are a few people around me who are doing "independent production while working", and after being in the indstry for a long time, I have come to see those who "do well" and those who"end up as failures" among those people. In this article, I will introduce the results of my analysis of "what works" and " what fails", based on my experiences. -
Management
Table often made in Japanese Anime production.
If you make the table in this article, I think it is sufficient for basic Anime Project Management. Various types of management are important even for individuals or small group productions, so please try to make use of them. -
Other
Thought about features of Lightwave [Good points and Bad points]
Here are some Good nad Bad Points of "Lightwave3D" from my point of view as I use "Lightwave3D" in my work! -
Management
Recommend “Sticky Notes”【Management Task, Memo】
When you are working on a PC, you may want to make a short-term memo or task list. This article introduces "Sticky Notes", a tool that meets such needs for "quick and easy text writing". -
Management
Recommend Notion【The way to use in CG Creation】
I've tried to explain how Notion can be used in CG Creation. -
Modeling
【”Symbols and Reallity” Chapter】How to read designer drawings when modeling in Anime
"I can't get it to look like the designer's drawing.""It has a different feel." These are common problems when modeling, but first of all, it is necessary to be able to read the "input" part, "what the designer intends to draw it and how... -
Other
Thinking about reasons for the discomfort of Anime 3D Charactors.
There are probably many people who feel that "cell-look 3D Characters" in Anime films are [uncomfortable] compared to characters expressed in "Sakuga". Here is a summary of the reasons for such discomfort with "Anime 3D Characters" from the perspective of the industry professional who is actually creating them.
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