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  • 4 Categories of Face Topology in Anime 3D Model
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  • Thought about features of Lightwave [Good points and Bad points]
  • アニメ表現された3Dキャラの違和感の理由について考えてみた
    Thinking about reasons for the discomfort of Anime 3D Charactors.
  • Table often made in Japanese Anime production.
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    Thought about features of Lightwave [Good points and Bad points]

    Here are some Good nad Bad Points of "Lightwave3D" from my point of view as I use "Lightwave3D" in my work!
    2022-10-29
  • アニメ表現された3Dキャラの違和感の理由について考えてみた
    Other

    Thinking about reasons for the discomfort of Anime 3D Charactors.

    There are probably many people who feel that "cell-look 3D Characters" in Anime films are [uncomfortable] compared to characters expressed in "Sakuga". Here is a summary of the reasons for such discomfort with "Anime 3D Characters" from the perspective of the industry professional who is actually creating them.
    2022-08-23
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sawada
Charactor Modeler, Anime CG Generalist
My name is Satoshi Sawada.
I'm an Character Modeler / CG Generalist of Anime art.
I have been working in the Japanese animation industry for 10 years now. I started this blog to study English as well. Please let me know if there is anything odd in the text.
Category
  • Management
  • Modeling
  • Other
Latest Articles
  • 4 Categories of Face Topology in Anime 3D Model
  • Tips for Successful Indipendent Anime Film
  • Table often made in Japanese Anime production.
  • Thought about features of Lightwave [Good points and Bad points]
  • Recommend “Sticky Notes”【Management Task, Memo】
RANKING
  • 4 Categories of Face Topology in Anime 3D Model
  • 【”Symbols and Reallity” Chapter】How to read designer drawings when modeling in Anime
  • Thought about features of Lightwave [Good points and Bad points]
  • アニメ表現された3Dキャラの違和感の理由について考えてみた
    Thinking about reasons for the discomfort of Anime 3D Charactors.
  • Table often made in Japanese Anime production.
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