3D Character– tag –
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4 Categories of Face Topology in Anime 3D Model
I currently think that facial topology in Anime CG can be classified into four basic concepts, which I introduce in this article. -
【”Symbols and Reallity” Chapter】How to read designer drawings when modeling in Anime
"I can't get it to look like the designer's drawing.""It has a different feel." These are common problems when modeling, but first of all, it is necessary to be able to read the "input" part, "what the designer intends to draw it and how... -
Thinking about reasons for the discomfort of Anime 3D Charactors.
There are probably many people who feel that "cell-look 3D Characters" in Anime films are [uncomfortable] compared to characters expressed in "Sakuga". Here is a summary of the reasons for such discomfort with "Anime 3D Characters" from the perspective of the industry professional who is actually creating them.
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