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  • 4 Categories of Face Topology in Anime 3D Model
  • 【”Symbols and Reallity” Chapter】How to read designer drawings when modeling in Anime
  • Thought about features of Lightwave [Good points and Bad points]
  • アニメ表現された3Dキャラの違和感の理由について考えてみた
    Thinking about reasons for the discomfort of Anime 3D Charactors.
  • Table often made in Japanese Anime production.
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Modeling– category –

  • Modeling

    4 Categories of Face Topology in Anime 3D Model

    I currently think that facial topology in Anime CG can be classified into four basic concepts, which I introduce in this article.
    2023-01-09
  • Modeling

    【”Symbols and Reallity” Chapter】How to read designer drawings when modeling in Anime

    "I can't get it to look like the designer's drawing.""It has a different feel." These are common problems when modeling, but first of all, it is necessary to be able to read the "input" part, "what the designer intends to draw it and how...
    2022-09-19
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  • 日本語
sawada
Charactor Modeler, Anime CG Generalist
My name is Satoshi Sawada.
I'm an Character Modeler / CG Generalist of Anime art.
I have been working in the Japanese animation industry for 10 years now. I started this blog to study English as well. Please let me know if there is anything odd in the text.
Category
  • Management
  • Modeling
  • Other
Latest Articles
  • 4 Categories of Face Topology in Anime 3D Model
  • Tips for Successful Indipendent Anime Film
  • Table often made in Japanese Anime production.
  • Thought about features of Lightwave [Good points and Bad points]
  • Recommend “Sticky Notes”【Management Task, Memo】
RANKING
  • 4 Categories of Face Topology in Anime 3D Model
  • 【”Symbols and Reallity” Chapter】How to read designer drawings when modeling in Anime
  • Thought about features of Lightwave [Good points and Bad points]
  • アニメ表現された3Dキャラの違和感の理由について考えてみた
    Thinking about reasons for the discomfort of Anime 3D Charactors.
  • Table often made in Japanese Anime production.
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